Right now, the closest things I have to interactive programming in my portfolio are a few classroom demos of elastic collisions, and a fork of PyUltraLight that runs in a PyGame window—where clicking your mouse spawns a tiny black hole that swirls the dark matter. It runs at maybe 15 FPS on my Mac Studio.
So… not exactly a game studio. Yet.
Still, it feels like the right time to begin making my own indie games —not just as an experiment, but as a space where my technical training, my love of puzzles, and my scattered efforts in music and design can all come together.
That’s why I’m starting a new creative wing: the Frank Wang Scientific and Interactive Fun Initiative, or SIFI. It’s where I’ll explore the overlap between science, storytelling, and interactive systems.
Incidentally, I’ve had SIFI as part of my identity since very long ago, even earlier than the fruit brand’s disappointing voice assistant with a similar name. “Sifi” eventually morphed into my GitHub handle – Sifyrena… So we are beginning a new thing, yes, but it is also a long time in the making.
More news soon.
(Logo is in draft stage)




























